﻿/*
**  ClipVertex类
*/
if (!$.Engine.Collision || typeof $.Engine.Collision === "undefined") $.Engine.Collision = {};
$.Engine.Collision.ClipVertex = function () {
  this.v = new $.Engine.Math.Vector2D();
  this.id = new $.Engine.Collision.ContactID();
};
Object.extend($.Engine.Collision.ClipVertex.prototype, {
  v: new $.Engine.Math.Vector2D(),
  id: new $.Engine.Collision.ContactID()
});

